Package SDL-devel

Files needed to develop Simple DirectMedia Layer applications

http://www.libsdl.org/

Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed
to provide fast access to the graphics frame buffer and audio device. This
package provides the libraries, include files, and other resources needed for
developing SDL applications.

General Commands
Command Description
sdl-config script to get information about the installed version of SDL
Library Functions
Library Function Description
SDL_ActiveEvent Application visibility event structure
SDL_AddTimer Add a timer which will call a callback after the specified number of...
SDL_AudioCVT Audio Conversion Structure
SDL_AudioSpec Audio Specification Structure
SDL_BlitSurface This performs a fast blit from the source surface to the destination surface.
SDL_BuildAudioCVT Initializes a SDL_AudioCVT structure for conversion
SDL_CD CDROM Drive Information
SDL_CDClose Closes a SDL_CD handle
SDL_CDEject Ejects a CDROM
SDL_CDName Returns a human-readable, system-dependent identifier for the CD-ROM.
SDL_CDNumDrives Returns the number of CD-ROM drives on the system.
SDL_CDOpen Opens a CD-ROM drive for access.
SDL_CDPause Pauses a CDROM
SDL_CDPlay Play a CD
SDL_CDPlayTracks Play the given CD track(s)
SDL_CDResume Resumes a CDROM
SDL_CDStatus Returns the current status of the given drive.
SDL_CDStop Stops a CDROM
SDL_CDtrack CD Track Information Structure
SDL_CloseAudio Shuts down audio processing and closes the audio device.
SDL_Color Format independent color description
SDL_CondBroadcast Restart all threads waiting on a condition variable
SDL_CondSignal Restart a thread wait on a condition variable
SDL_CondWait Wait on a condition variable
SDL_CondWaitTimeout Wait on a condition variable, with timeout
SDL_ConvertAudio Convert audio data to a desired audio format.
SDL_ConvertSurface Converts a surface to the same format as another surface.
SDL_CreateCond Create a condition variable
SDL_CreateCursor Creates a new mouse cursor.
SDL_CreateMutex Create a mutex
SDL_CreateRGBSurface Create an empty SDL_Surface
SDL_CreateRGBSurfaceFrom Create an SDL_Surface from pixel data
SDL_CreateSemaphore Creates a new semaphore and assigns an initial value to it.
SDL_CreateThread Creates a new thread of execution that shares its parent's properties.
SDL_CreateYUVOverlay Create a YUV video overlay
SDL_Delay Wait a specified number of milliseconds before returning.
SDL_DestroyCond Destroy a condition variable
SDL_DestroyMutex Destroy a mutex
SDL_DestroySemaphore Destroys a semaphore that was created by SDL_CreateSemaphore.
SDL_DisplayFormat Convert a surface to the display format
SDL_DisplayFormatAlpha Convert a surface to the display format
SDL_DisplayYUVOverlay Blit the overlay to the display
SDL_EnableKeyRepeat Set keyboard repeat rate.
SDL_EnableUNICODE Enable UNICODE translation
SDL_Event General event structure
SDL_EventState This function allows you to set the state of processing certain events.
SDL_ExposeEvent Quit requested event
SDL_FillRect This function performs a fast fill of the given rectangle with some color
SDL_Flip Swaps screen buffers
SDL_FreeCursor Frees a cursor created with SDL_CreateCursor.
SDL_FreeSurface Frees (deletes) a SDL_Surface
SDL_FreeWAV Frees previously opened WAV data
SDL_FreeYUVOverlay Free a YUV video overlay
SDL_GetAppState Get the state of the application
SDL_GetAudioStatus Get the current audio state
SDL_GetClipRect Gets the clipping rectangle for a surface.
SDL_GetCursor Get the currently active mouse cursor.
SDL_GetError Get SDL error string
SDL_GetEventFilter Retrieves a pointer to he event filter
SDL_GetGamma Gets the gamma of the display
SDL_GetGammaRamp Gets the color gamma lookup tables for the display
SDL_GetKeyName Get the name of an SDL virtual keysym
SDL_GetKeyState Get a snapshot of the current keyboard state
SDL_GetModState Get the state of modifier keys.
SDL_GetMouseState Retrieve the current state of the mouse
SDL_GetRelativeMouseState Retrieve the current state of the mouse
SDL_GetRGB Get RGB values from a pixel in the specified pixel format.
SDL_GetRGBA Get RGBA values from a pixel in the specified pixel format.
SDL_GetThreadID Get the SDL thread ID of a SDL_Thread
SDL_GetTicks Get the number of milliseconds since the SDL library initialization.
SDL_GetVideoInfo returns a pointer to information about the video hardware
SDL_GetVideoSurface returns a pointer to the current display surface
SDL_GLattr SDL GL Attributes
SDL_GL_GetAttribute Get the value of a special SDL/OpenGL attribute
SDL_GL_GetProcAddress Get the address of a GL function
SDL_GL_LoadLibrary Specify an OpenGL library
SDL_GL_SetAttribute Set a special SDL/OpenGL attribute
SDL_GL_SwapBuffers Swap OpenGL framebuffers/Update Display
SDL_Init Initializes SDL
SDL_InitSubSystem Initialize subsystems
SDL_JoyAxisEvent Joystick axis motion event structure
SDL_JoyBallEvent Joystick trackball motion event structure
SDL_JoyButtonEvent Joystick button event structure
SDL_JoyHatEvent Joystick hat position change event structure
SDL_JoystickClose Closes a previously opened joystick
SDL_JoystickEventState Enable/disable joystick event polling
SDL_JoystickGetAxis Get the current state of an axis
SDL_JoystickGetBall Get relative trackball motion
SDL_JoystickGetButton Get the current state of a given button on a given joystick
SDL_JoystickGetHat Get the current state of a joystick hat
SDL_JoystickIndex Get the index of an SDL_Joystick.
SDL_JoystickName Get joystick name.
SDL_JoystickNumAxes Get the number of joystick axes
SDL_JoystickNumBalls Get the number of joystick trackballs
SDL_JoystickNumButtons Get the number of joysitck buttons
SDL_JoystickNumHats Get the number of joystick hats
SDL_JoystickOpen Opens a joystick for use.
SDL_JoystickOpened Determine if a joystick has been opened
SDL_JoystickUpdate Updates the state of all joysticks
SDLKey SDL Keysym Definitions
SDL_KeyboardEvent Keyboard event structure
SDL_keysym Keysym structure
SDL_KillThread Gracelessly terminates the thread.
SDL_ListModes Returns a pointer to an array of available screen dimensions for the given...
SDL_LoadBMP Load a Windows BMP file into an SDL_Surface.
SDL_LoadWAV Load a WAVE file
SDL_LockAudio Lock out the callback function
SDL_LockSurface Lock a surface for directly access.
SDL_LockYUVOverlay Lock an overlay
SDL_MapRGB Map a RGB color value to a pixel format.
SDL_MapRGBA Map a RGBA color value to a pixel format.
SDL_MixAudio Mix audio data
SDL_MouseButtonEvent Mouse button event structure
SDL_MouseMotionEvent Mouse motion event structure
SDL_mutexP Lock a mutex
SDL_mutexV Unlock a mutex
SDL_NumJoysticks Count available joysticks.
SDL_OpenAudio Opens the audio device with the desired parameters.
SDL_Overlay YUV video overlay
SDL_Palette Color palette for 8-bit pixel formats
SDL_PauseAudio Pauses and unpauses the audio callback processing
SDL_PeepEvents Checks the event queue for messages and optionally returns them.
SDL_PixelFormat Stores surface format information
SDL_PollEvent Polls for currently pending events.
SDL_PumpEvents Pumps the event loop, gathering events from the input devices.
SDL_PushEvent Pushes an event onto the event queue
SDL_Quit Shut down SDL
SDL_QuitEvent Quit requested event
SDL_QuitSubSystem Shut down a subsystem
SDL_Rect Defines a rectangular area
SDL_RemoveTimer Remove a timer which was added with SDL_AddTimer.
SDL_ResizeEvent Window resize event structure
SDL_RWFromFile Short description of function
SDL_SaveBMP Save an SDL_Surface as a Windows BMP file.
SDL_SemPost Unlock a semaphore.
SDL_SemTryWait Attempt to lock a semaphore but don't suspend the thread.
SDL_SemValue Return the current value of a semaphore.
SDL_SemWait Lock a semaphore and suspend the thread if the semaphore value is zero.
SDL_SemWaitTimeout Lock a semaphore, but only wait up to a specified maximum time.
SDL_SetAlpha Adjust the alpha properties of a surface
SDL_SetClipRect Sets the clipping rectangle for a surface.
SDL_SetColorKey Sets the color key (transparent pixel) in a blittable surface and RLE...
SDL_SetColors Sets a portion of the colormap for the given 8-bit surface.
SDL_SetCursor Set the currently active mouse cursor.
SDL_SetEventFilter Sets up a filter to process all events before they are posted to the event...
SDL_SetGamma Sets the color gamma function for the display
SDL_SetGammaRamp Sets the color gamma lookup tables for the display
SDL_SetModState Set the current key modifier state
SDL_SetPalette Sets the colors in the palette of an 8-bit surface.
SDL_SetTimer Set a callback to run after the specified number of milliseconds has elapsed.
SDL_SetVideoMode Set up a video mode with the specified width, height and bits-per-pixel.
SDL_ShowCursor Toggle whether or not the cursor is shown on the screen.
SDL_Surface Graphical Surface Structure
SDL_SysWMEvent Platform-dependent window manager event.
SDL_ThreadID Get the 32-bit thread identifier for the current thread.
SDL_UnlockAudio Unlock the callback function
SDL_UnlockSurface Unlocks a previously locked surface.
SDL_UnlockYUVOverlay Unlock an overlay
SDL_UpdateRect Makes sure the given area is updated on the given screen.
SDL_UpdateRects Makes sure the given list of rectangles is updated on the given screen.
SDL_UserEvent A user-defined event type
SDL_VideoDriverName Obtain the name of the video driver
SDL_VideoInfo Video Target information
SDL_VideoModeOK Check to see if a particular video mode is supported.
SDL_WaitEvent Waits indefinitely for the next available event.
SDL_WaitThread Wait for a thread to finish.
SDL_WarpMouse Set the position of the mouse cursor.
SDL_WasInit Check which subsystems are initialized
SDL_WM_GetCaption Gets the window title and icon name.
SDL_WM_GrabInput Grabs mouse and keyboard input.
SDL_WM_IconifyWindow Iconify/Minimise the window
SDL_WM_SetCaption Sets the window tile and icon name.
SDL_WM_SetIcon Sets the icon for the display window.
SDL_WM_ToggleFullScreen Toggles fullscreen mode