Package nvidia-texture-tools

Collection of image processing and texture manipulation tools

http://code.google.com/p/nvidia-texture-tools/

The NVIDIA Texture Tools is a collection of image processing and texture
manipulation tools, designed to be integrated in game tools and asset
conditioning pipelines.

The primary features of the library are mipmap and normal map generation,
format conversion and DXT compression.

DXT compression is based on Simon Brown's squish library. The library also
contains an alternative GPU-accelerated compressor that uses CUDA and is
one order of magnitude faster.

General Commands (Section 1)
nvassemble
NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007 usage: nvassemble [-cube|-volume|-array] 'file0' 'file1' ... usage: nvassemble [-cube|-volume|-array]...
nvcompress
NVIDIA Texture Tools 2.0 - Copyright NVIDIA Corporation 2007 usage: nvcompress [options] infile [outfile]Input optionsCompression optionsInput...
nvimgdiff
NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007 usage: nvimgdiff [options] original_file updated_file [output]Diff optionsDiff options
nvzoom
NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007 usage: nvzoom [options] input [output]