This manual page documents briefly the warzone2100 command.
Warzone 2100 is a 3D science fiction real time strategy game.
Note: In contrast to older versions option parameters need a =, space doesn’t work anymore.
Run in cheat mode.
Set default datadir to DIR.
Show debug for FLAG, use this several times for several flags. Useful flags include wz, 3d, sound, video. all gives all of that and much more.
Log debug output in FILE.
Play in fullscreen mode.
Show help and exit.
Enable global mod MOD.
Enable campaign only mod MOD.
Enable multiplay only mod MOD.
Load a saved game NAME (needs to include the .gam extension).
Continue playing the last saved game, if it exists.
Play in windowed mode.
Output version info and exit.
Run at WIDTH times HEIGHT screen resolution. This needs to be a resolution supported by your X server.
Toggle the shadows.
Toggle the sound.
Toggle texture compression (default on). At least on systems where Mesa’s libtxc-dxtn handles texture compression, loading is slower with it enabled. In-game FPS are also higher though.
Change the graphics backend to BACKEND. Possible backends include: opengl, opengles, vulkan, directx (Windows only). Not all backend options may be available on every system, depending on OS, driver support, and whether the game was built with support.
The fullscreen/window, resolution, sound, gfxbackend, and shadows settings are stored, so they only need to be specified once, or when you want to change them.
- warzone2100 --fullscreen --resolution=800x600
Run in full screen at 800x600 screen resolution.
- warzone2100 --window --resolution=800x600
Run in a window at 800x600 screen resolution.
Run the game, with the last used resolution, fullscreen/window, sound and shadow settings.
- 'warzone2100 --gfxbackend=vulkan
Run using the Vulkan backend.
See the copyright file included in the package.
This manual page was originally written by Linas Zvirblis firstname.lastname@example.org for the Debian project, and modified by the Warzone project.