sd2-accc man page

sd2-accc — Speed Dreams 2 multi-layer generator for tracks

Synopsis

sd2-accc [option] <input .ac file> < output .acc file> [dist] [-order order-string]

Description

sd2-accc is intended to add multi-texturing to the track models built in the native Ac3d file format.

Options

-strip

stripify any ac3d output models

+o

ac3d to ac3d: the result file is optimized in using groups by zone of  track track must be named TKMNxxx dist is used to determine the distance of the objects

+om

ac3d to ac3d: the result is a vertex merged unique obj for smooth car  only

-o

ac3d to obj +s ac3d to ac3d with strips (used for cars)

+es -angle-of-smooth

ac3d to ac3d with strips (used for cars) and extended ac3d file output (computed normals) angle is in degrees: example: +es 80.0 clkdtm_o.ac clkdtm.ac the output file will also contains the secondary textcoord for the env sliding

+et

ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals)

+etn

ac3d to ac3d with triangles no split and extended ac3d file output (normals normals)

+shad

ac3d to ac3d with triangles, create a new ac3d file used for track shading vertical mapping of a single texture

-order order-string

only used with +es , +s and +et orderstring is the order of the objects during the save for example: HB;OB;OBM is the names of the objet separate by a semicolon for imported NFS cars the object name HB must be used instead of: HB

-g output filename

for grouping multilayer ac3d track

-l0 input filename

the base geometry

-l1 input filename

the base geometry map-tiled

-l2 input filename

the base geometry skids/and grass details

-l3 input filename

the base geometry shadows

-d3 val

the max distance of groups in tkmn

-d2 val

the distance of group 2 in tkmn

-d1 val

the distance of group 1 in tkmn

-S val

the distance of splitting for TERRAIN* objects

-es

for extended ac3d file format for strips

-nts

no texture split (for debug)

License

sd2-accc is licensed under the GNU General Public License, version 2 or later.

Author

This manual page was written by Jean-Philippe Meuret <pouillot@users.sourceforge.net>, based on TORCS 1.2.2 version by Rudy Godoy <rudy@kernel-panik.org>, for the Debian project ; of course, it may be used by any other.

Bug Reports

In case you discover a bug (sure you won't ;-), please report it here:
http://sourceforge.net/p/speed-dreams/tickets/
of course after checking that it is not already filed.

See Also

Web site: http://www.speed-dreams.org/
Community: http://community.speed-dreams.org/
Sourceforge pages: http://sourceforge.net/projects/speed-dreams/
Wiki: http://sourceforge.net/p/speed-dreams/wiki/Home/
speed-dreams-2(6), sd2-trackgen(6), sd2-menuview(6), sd2-nfs2ac(6), sd2-nfsperf(6)

Referenced By

sd2-nfs2ac(6), sd2-nfsperf(6), sd2-trackgen(6), speed-dreams-2(6).

March 2012 Speed Dreams 2.x Games