sd2-accc man page

sd2-accc — Speed Dreams 2 multi-layer generator for tracks

Synopsis

sd2-accc [option] <input .ac file> < output .acc file> [dist] [-order order-string]

Description

sd2-accc is intended to add multi-texturing to the track models built in the native Ac3d file format.

Options

-strip
stripify any ac3d output models
+o
ac3d to ac3d: the result file is optimized in using groups by zone of track track must be named TKMNxxx dist is used to determine the distance of the objects
+om
ac3d to ac3d: the result is a vertex merged unique obj for smooth car only
-o
ac3d to obj +s ac3d to ac3d with strips (used for cars)
+es -angle-of-smooth
ac3d to ac3d with strips (used for cars) and extended ac3d file output (computed normals) angle is in degrees: example: +es 80.0 clkdtm_o.ac clkdtm.ac the output file will also contains the secondary textcoord for the env sliding
+et
ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals)
+etn
ac3d to ac3d with triangles no split and extended ac3d file output (normals normals)
+shad
ac3d to ac3d with triangles, create a new ac3d file used for track shading vertical mapping of a single texture
-order order-string
only used with +es , +s and +et orderstring is the order of the objects during the save for example: HB;OB;OBM is the names of the objet separate by a semicolon for imported NFS cars the object name HB must be used instead of: HB
-g output filename
for grouping multilayer ac3d track
-l0 input filename
the base geometry
-l1 input filename
the base geometry map-tiled
-l2 input filename
the base geometry skids/and grass details
-l3 input filename
the base geometry shadows
-d3 val
the max distance of groups in tkmn
-d2 val
the distance of group 2 in tkmn
-d1 val
the distance of group 1 in tkmn
-S val
the distance of splitting for TERRAIN* objects
-es
for extended ac3d file format for strips
-nts
no texture split (for debug)

License

sd2-accc is licensed under the GNU General Public License, version 2 or later.

Author

This manual page was written by Jean-Philippe Meuret <pouillot@users.sourceforge.net>, based on TORCS 1.2.2 version by Rudy Godoy <rudy@kernel-panik.org>, for the Debian project ; of course, it may be used by any other.

Bug Reports

In case you discover a bug (sure you won't ;-), please report it here:
http://sourceforge.net/p/speed-dreams/t…
of course after checking that it is not already filed.

See Also

Web site: http://www.speed-dreams.org/
Community: http://community.speed-dreams.org/
Sourceforge pages: http://sourceforge.net/projects/speed-d…
Wiki: http://sourceforge.net/p/speed-dreams/w…
speed-dreams-2(6), sd2-trackgen(6), sd2-menuview(6), sd2-nfs2ac(6), sd2-nfsperf(6)

Referenced By

sd2-nfs2ac(6), sd2-nfsperf(6), sd2-trackgen(6), speed-dreams-2(6).

March 2012 Speed Dreams 2.x Games