sar2 - Man Page

Air rescue flight simulator

Syntax

sar2 [options] [GUI_options]

Description

Helicopter based search and rescue flight simulator. Pilot a variety of user editable rescue aircraft through customizeable missions and rescue victims in distress. Uses OpenGL and glX for graphics, OpenAL for sounds and SDL_Joystick for support (2 devices maximum).

Options

--config <file>

Load configuration from <file>.

--rcfile

Same as --config.

-f

Same as --config.

--control <type>

Specify which controller to use at start up. <type> can be keyboard (default) or joystick.

-c

Same as --control.

--hardware_rendering

Use direct hardware rendering (default).

--software_rendering

Use software rendering instead of direct hardware rendering.

--full_menu_redraw

Always perform full (not partial) menu redraws (slow but required for certain accelerated video cards).

--display <address>

Specifies display address (UNIX/X version only).

--font <name>

Specifies the default font to use on GUI related outputs. Refer to your GUI manual for the proper font name formats.

--geometry <WxH+X+Y>

Specifies the geometry of the toplevel window, example "--geometry 640x480+100+120" to make the window 640 by 480 pixels in size and at coordinate position 100,120 (relative to the root window/desktop).

--fullscreen

Specifies to switch to full screen on startup, use this if and only if your GUI does not support manual switching to full screen. You may need to specify the --geometry argument to specify the size of the full screen resolution.

--aspect_offset <coeff>

Specifies a floating coefficient value to be applied to screen aspect calculations, example a value of -0.2 when your screen is 800 by 600 then the aspect would be 800/600 + (-0.2) = 1.333 - 0.2 = 1.133.

--recorder <address>

Specifies recorder address (UNIX/Y version only).

--nosound

Do not connect to sound server at startup (overrides the value set in the configuration).

--nomenubg

No menu background images (speeds up the redrawing when in the menus).

--console_quiet

Do not print routine messages to stdout.

--runtime_debug

Print debugging runtime detection of various resources to stdout. This may help detect points of failure or crash during startup or exiting.

--internal_debug

Print debugging of internal runtime information (messy and terse) to stdout. This will only print debugging information about internal resources belonging to the program.

--help

Prints (this) help screen and exits.

--version

Prints version information and exits.

Files

$HOME/.config/sar2/SearchAndRescue.ini

Local configuration file.

/usr/share/games/sar2/

Data directory for this program's proprietery data files.

/usr/share/games/sar2/human.ini

Preset values list for humanoid objects.

/usr/share/games/sar2/music.ini

List of music file referances for corresponding situations.

/usr/share/games/sar2/textures.ini

List of default textures to be loaded during simulation.

/usr/share/games/sar2/weather.ini

Preset weather values for a list of defined weather conditions.

Environment Variables

SEARCHANDRESCUE2_DATA Specifies alternate global data directory for this program.

DISPLAY

Specifies the address to the X display.

HOME

Specifies the home directory.

MESA_GAMMA

Specifies the gamma value, used only on software rendering with the Mesa3D library.

Examples

To run this program the standard way, type:

# sar2 &

To run in full screen mode at 640x480 resolution, type:

# sar2 --geometry "640x480" --fullscreen &

To specify the geometry and force software rendering, type:

# sar2 --geometry "640x480+240+350" --software_rendering &

Keyboard

General keys (can be used anywhere):

CTRL + F11

Toggles between full screen and windowed modes.

CTRL + ]

Increase resolution to the next step.

CTRL + [

Decrease resolution to the previous step.

CTRL + C

Screen shot. Saved as sar1.tga, sar2.tga, etc in directory from which SearchAndRescue is run.

Menu keys:

TAB

Focus next.

SHIFT + TAB

Focus previous.

CURSORS

Focus change/highlight/scroll.

ENTER

Activate focused.

Simulation keys:

F1

Display `quick help'.

F2

Switch to cockpit view.

F3

Spot view.

F4

Fly by tower view.

F5

Rescue basket view.

LEFT

Bank left.

RIGHT

Bank right.

DOWN

Pitch down.

UP

Pitch up.

CTRL + LEFT

Heading left.

CTRL + RIGHT

Heading right.

SHIFT + CURSORS

Change camera direction or position.

BACKSPACE

Normalize view.

PGUP

Increase throttle.

PGDN

Decrease throttle.

HOME

Elevator trim down or slew up in slew mode.

END

Elevator trim up or slew down in slew mode.

CTRL + HOME

Elevator trim center.

MINUS

Zoom out.

PLUS

Zoom in.

CTRL + MINUS

Rescue basket hoist out.

CTRL + PLUS

Rescue basket hoist in.

E

Start up engines.

SHIFT + E

Turn engines off.

Y

Tilt rotors/pitch engines.

G

Raise/lower landing gears (retractable gears only).

P

Select hoist deployment type.

D

Close/open door.

O

Toggle strobes (flashing lights).

L

Toggle lighting (including spot light).

SHIFT + L

Toggle spot light.

CTRL + L

Center spot light.

H

HUD and outside text brighten.

SHIFT + H

HUD and outside text darken.

A

Autopilot/autohover on/off.

M

Map view.

W

Select next way point.

SHIFT + W

Select previous way point.

I

FLIR (night vision).

F

Fuel status and aloft time left dependent of available fuel.

SHIFT + F

Transfer fuel from external fuel tanks.

CTRL + F

Jettison external fuel tanks.

S

Print scores, payload, occupancy, and mission status.

PERIOD Wheel brakes.
SHIFT + PERIOD

Parking brakes.

B

Deploy/retract air brakes.

R

Refuel and/or repair (only when landed on a helipad with refuel and/or repair facilities).

Z

Decelerate time (slow motion).

SHIFT + Z

Accelerate time (compress time).

CTRL + Z

Normalize time rate.

CTRL + W

Change weather.

CTRL + A

Slew/flight toggle.

/

Literal command.

T

Increase time of day (does not affect other timmings).

SHIFT + T

Decrease time of day (does not affect other timmings).

CTRL + D

Adjust flight physics difficulty.

CTRL + S

Adjust sound level.

CTRL + U

Change units.

F9

Toggle ground base texture (not objects or landmarks).

F10

Toggle atmosphere.

F11

Toggle object texturing.

F12

Toggle clouds and horizon.

SHIFT + F9

Toggle dual pass depth.

SHIFT + F10

Toggle celestial objects.

SHIFT + F11

Toggle smoke trails.

SHIFT + F12

Toggle rotor wash effects.

Joystick

In simulation joystick functions:

STICK AXIS XY

Bank and pitch (respectivly).

STICK AXIS Z

Heading/turning.

THROTTLE

Throttle/collective.

HAT

Camera direction/position.

Joystick button functions are mappable, see Options->Controller->Buttons.

Authors

Dan Stimits

Code design consultant and beta testing

Stefan Marion

Beta testing and aircraft design consultant

Capt Tara Milana

Head programmer, 3d models, flight dynamics, and scenery graphics artist

Joel Baker
Jesse Smith

Coding and patching

Hector Sanjuan

Coding and patching

Credits

Search And Rescue was originally developed at Wolfpack Entertainment. Search And Rescue II is a fork of Search and Rescue (searchandrescue.sf.net).

Bugs

Please report bugs to <https://github.com/searchandrescue2/sar2/issues>.

See Also

Search and Rescue II homepage

https://searchandrescue2.github.io/sar2/

Info

2.4 WolfPack Entertainment Flight Simulators