razzledazzle [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number] [--delay number] [--speed number] [--ncolors number] [--density number] [--thickness number] [--mode string] [--fps]
Generates an infinitely-scrolling sequence of dazzle camouflage patterns. Dazzle Ships were military vessels during World War I and early in World War II that were painted not to conceal but to confuse: with these Cubist overlapping stripes, it was very hard to estimate their size, range and heading. This was a big deal before the invention of Radar.
- --visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
- --window-id number
Draw on the specified window.
- --delay number
Per-frame delay, in microseconds. Default: 30000 (0.03 seconds).
- --speed number
Animation speed. 2.0 means twice as fast, 0.5 means half as fast.
- --ncolors number
Colors. Default: 2.
- --density number
Thickness of the grid, and overall complexity. 1 - 10. Default: 5.0.
- --thickness number
Thickness of the lines. 0.05 - 1.0. Default: 0.1.
- --mode string
Random, Ships or Flat. Default Random.
- --fps | --no-fps
Whether to show a frames-per-second display at the bottom of the screen.
to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
The window ID to use with --root.
Copyright © 2018 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.