pyro man page
pyro — simulate fireworks
pyro [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-count integer] [-frequency integer] [-scatter integer] [-fps]
The pyro program simulates fireworks, in a way similar to a Macintosh program of the same name.
pyro accepts the following options:
Draw on a newly-created window. This is the default.
Draw on the root window.
If on a color display, pretend we're on a monochrome display.
Install a private colormap for the window.
- -visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -count integer
How many particles should be allowed on the screen at once. Default 600.
- -frequency integer
How often new missiles should launch. Default 30.
- -scatter integer
How many particles should appear when a missile explodes. Default 100. The actual number used is between N and N+(N/2).
Display the current frame rate and CPU load.
to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
Copyright © 1992 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Jamie Zawinski <firstname.lastname@example.org>, 13-aug-92.