pipes [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number] [-count 0] [-count 1] [-cycles number] [-size number] [-factory number] [-delay number] [-no-fisheye] [-tightturns] [-db] [-fps]
If you've ever been in the same room as a Windows NT machine, you've probably seen this GL hack. It fills the screen with a plumbing system.
- --visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
- --window-id number
Draw on the specified window.
- --count 0
- --count 1
- --cycles number
Number of pipe systems to draw at once. Default: 5.
- --size number
Length of each pipe system. Default: 500.
- --factory number
How much gadgetry to create; Useful range is 0-10. Default: 2.
- --delay number
How long (in microseconds) to sleep between frames. Default: 10000.
- --fisheye | --no-fisheye
Whether to use a fisheye lens.
- --tightturns | --no-tightturns
Whether to allow tight turns.
- --db | --no-db
Whether to double-buffer.
Display the current frame rate, CPU load, and polygon count.
to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
The window ID to use with --root.
Copyright © 2002 by Marcelo Vianna. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.