opencity - Man Page

a 3D city simulator game


opencity [-fs | --full-screen] [-glv | --gl-version] [-dd | --data-dir newDataPath] [-cd | --conf-dir newConfigPath] [-na | --no-audio] [--generator-height-map heightMapPicture | (--generator-seed seed [--generator-map MAP-TYPE] [--generator-water WATER-TYPE] [--generator-map-shape MAP-SHAPE-TYPE] [--generator-tree-density TREE-DENSITY-TYPE])]


This manual page documents opencity command.


         -fs | --fullscreen        

Enable fullscreen mode

         -glv | --gl-version        

Show the informations of the current available OpenGL implementation on your machine then quit

         -dd | --data-dir newDataPath        

Specify to new path to OpenCity's data. For example: --data-dir /home/foo/bar/share/opencity/

         -cd | --conf-dir newConfigPath        

Specify to new path to OpenCity's configuration. For example: --conf-dir /home/foo/bar/etc/opencity/

         -na | --no-audio        

Disable the audio system

         --generator-height-map heightMapPicture        

Load a gray-level picture as height map (PNG). The water level is gray level 128, each map level is one gray level. That's why the whole picture seems to be in a medium gray, because there's only a minor difference between the pixels. You can draw yourself the height-map or generate from any map sources. The interesting data for this work are the DEM satellite data. The map generator in OpenCity will crop the picture if it's too big.

         --generator-seed seed        

The seed is the random integer seed used by the map generator

         --generator-map MAP-TYPE        

MAP-TYPE: 0=plain (default), 1=hill, 2=mountain

         --generator-water WATER-TYPE        

WATER-TYPE: 0=dry, 1=lake (default), 2=coast

         --generator-map-shape MAP-SHAPE-TYPE        

MAP-SHAPE-TYPE: 0=none (default), 1=island, 2=volcano, 3=crater

         --generator-tree-density TREE-DENSITY-TYPE        

TREE-DENSITY-TYPE: 0=sparse (default), 1=normal, 2=dense

Keyboard Control

       n: "Blank" tool
       r: Zone Residential tool
       c: Zone Commercial tool
       i: Zone Industrial tool
       p: Lay Paths tool
       l: Lay electric Lines tool
       x: Destroy tool
       q: Query tool
       e: Build a coal power plant
       ctrl: cancel the zoning tool action

       u / d: raise / lower cells tool

       up / down / left / right: move the map
       pageup / pagedown: rotate the map
       insert / delete: zoom in/out
       alt: multiply the effects of the buttons above by 10

       h: as Home
       escape: toggle the main menu

       b: Toggle building display on/off
       g: Toggle grid display on/off
       k: Toggle the main status bar display on/off
       f: Toggle wire frame mode display on/off
       o: Toggle perspective/orthogonal projection
       t: Toggle terrain display on/off
       w: Toggle water display on/off

Sound & music:
       z / b: play previous / next music
       m: music on / off
       s: sound on / off

       F2: Save
       F6: Load


This manual page was written by OpenCity team. It is distributed under same license as OpenCity application. See the AUTHORS file for the full list of other contributors.


September 5th, 2008 The 3D city simulator game