opencity man page

opencity — a 3D city simulator game


opencity [-fs | --full-screen] [-glv | --gl-version] [-dd | --data-dir newDataPath] [-cd | --conf-dir newConfigPath] [-na | --no-audio] [--generator-height-map heightMapPicture | (--generator-seed seed [--generator-map MAP-TYPE] [--generator-water WATER-TYPE] [--generator-map-shape MAP-SHAPE-TYPE] [--generator-tree-density TREE-DENSITY-TYPE])]


This manual page documents opencity command.


-fs | --fullscreen
Enable fullscreen mode
-glv | --gl-version
Show the informations of the current available OpenGL implementation on your machine then quit
-dd | --data-dir newDataPath
Specify to new path to OpenCity's data. For example: --data-dir /home/foo/bar/share/opencity/
-cd | --conf-dir newConfigPath
Specify to new path to OpenCity's configuration. For example: --conf-dir /home/foo/bar/etc/opencity/
-na | --no-audio
Disable the audio system
--generator-height-map heightMapPicture
Load a gray-level picture as height map (PNG). The water level is gray level 128, each map level is one gray level. That's why the whole picture seems to be in a medium gray, because there's only a minor difference between the pixels. You can draw yourself the height-map or generate from any map sources. The interesting data for this work are the DEM satellite data. The map generator in OpenCity will crop the picture if it's too big.
--generator-seed seed
The seed is the random integer seed used by the map generator
--generator-map MAP-TYPE
MAP-TYPE: 0=plain (default), 1=hill, 2=mountain
--generator-water WATER-TYPE
WATER-TYPE: 0=dry, 1=lake (default), 2=coast
--generator-map-shape MAP-SHAPE-TYPE
MAP-SHAPE-TYPE: 0=none (default), 1=island, 2=volcano, 3=crater
--generator-tree-density TREE-DENSITY-TYPE
TREE-DENSITY-TYPE: 0=sparse (default), 1=normal, 2=dense

Keyboard Control

n: "Blank" tool
r: Zone Residential tool
c: Zone Commercial tool
i: Zone Industrial tool
p: Lay Paths tool
l: Lay electric Lines tool
x: Destroy tool
q: Query tool
e: Build a coal power plant
ctrl: cancel the zoning tool action

u / d: raise / lower cells tool

up / down / left / right: move the map
pageup / pagedown: rotate the map
insert / delete: zoom in/out
alt: multiply the effects of the buttons above by 10

h: as Home
escape: toggle the main menu

b: Toggle building display on/off
g: Toggle grid display on/off
k: Toggle the main status bar display on/off
f: Toggle wire frame mode display on/off
o: Toggle perspective/orthogonal projection
t: Toggle terrain display on/off
w: Toggle water display on/off

Sound & music:
z / b: play previous / next music
m: music on / off
s: sound on / off

F2: Save
F6: Load


This manual page was written by OpenCity team. It is distributed under same license as OpenCity application. See the Authors file for the full list of other contributors.


September 5th, 2008 The 3D city simulator game The 3D city simulator game