minetest man page

minetest, minetestserver — Multiplayer infinite-world block sandbox


minetest [--server Server Options | Client Options] [Common Options] [WORLD PATH]

minetestserver [Server Options] [Common Options] [WORLD PATH]


Minetest is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.

The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware.

Common Options

Print allowed options and exit
Print version information and exit
--config <value>
Load configuration from specified file
--logfile <value>
Set logfile path (debug.txt)
Print more information to console
Print even more information to console
Print enormous amounts of information to console
--gameid <value>
Set gameid
--worldname <value>
Set world path by name
--world <value> | list
Set world path or list worlds
--map-dir <value>
Same as --world (deprecated)
--port <value>
Set network port (UDP) to use
Run unit tests and exit

Client Options

--address <value>
Address to connect to
Disable main menu
--name <value>
Set player name
--password <value>
Set password
Enable random user input, for testing (client only)
List available video modes (client only)
Run speed tests

Server Options

--migrate <value>
Migrate from current map backend to another. Possible values are sqlite3, leveldb, redis, and dummy.
Display an interactive terminal over ncurses during execution.


Colon delimited list of directories to search for subgames.


Please report all bugs to Perttu Ahola <celeron55@gmail.com>.


Perttu Ahola <celeron55@gmail.com> and contributors.

This man page was originally written by Juhani Numminen <juhaninumminen0@gmail.com>.



Referenced By

minetestserver(6) is an alias of minetest(6).

10 September 2013