kobodl man page

kobodl — Kobo Deluxe, an enhanced version of the scrolling game XKobo

Synopsis

kobodl [ options ]

Description

Kobo Deluxe is a 3'rd person scrolling 2D shooter with a simple and responsive control system - which you'll need to tackle the tons of enemy ships that shoot at you, chase you, circle around you shooting, or even launch other ships at you, while you're trying to destroy the labyrinth shaped bases. There are 50 action packed levels with smoothly increasing difficulty, and different combinations of enemies that require different tactics to be dealt with successfully.

Kobo Deluxe has an improved graphics engine that delivers smoother animation, while keeping the game logic totally accurate and predictable regardless of frame rate. It also adds sound effects, new graphics, fullscreen mode, four extra skill levels with smoother gameplay and various other features expected from a modern game. (There is still a "Clasic" mode that plays exactly like the original XKobo.)

Kobo Deluxe uses SDL for sound, graphics and input, and builds and runs on all major operating systems, as well as some more unusual platforms. It can also use OpenGL for accelerated rendering, through glSDL.

In short, Kobo Deluxe is loads of classical arcade style fun for just about any machine with graphics and sound!

Controls

The ship can be controlled with the keyboard, or optionally a mouse or joystick. With the keyboard, the arrow keys move the ship (two keys for diagonals), and the shift and ctrl keys shoots. The numeric key pad can also be used; the usual 2/4/6/8 (arrows), and also 1/3/7/9 for single key diagonals. Escape enters the meny system, from where it is possible to change settings, start a new game or exit the game.

Options

Note that all relevant options can be also configured in the config file, which can be edited directly, or using the options menus in the game.

-[no]logfile

Log To File. Default: Off.

-logformat

Log File Format. Default: 0.

-logverbosity

Log Verbosity Level. Default: 2.

-[no]joystick

Use Joystick. Default: Off.

-joystick_no

Joystick Number. Default: 0.

-[no]mouse

Use Mouse. Default: Off.

-mousemode

Mouse Control Mode. Default: 1.

-[no]broken_numdia

Broken NumPad Diagonals. Default: Off.

-dia_emphasis

Diagonals Emphasis Filter. Default: 0.

-[no]always_fire

Always Fire. Default: Off.

-[no]mousecapture

In-game Mouse Capture. Default: On.

-scrollradar

Radar Scroll Mode. Default: 2.

-[no]filter

Enable/disable motion interpolation. Interpolation is what makes animation smooth at high frame rates despite the game logic running at 33.33 fps. However, it also adds some input latency! Default: On.

-timefilter

Time filter, for smoothing out timing jitter induced by the operating system. Default: 50.

-countdown

Get Ready Countdown. Default: 5.

-starfield

Starfield Style. Default: 2.

-stars

Number of Parallax Stars. Default: 500.

-overheatloud

Overheat Warning Loudness. Default: 100.

-cannonloud

Player Cannons Loudness. Default: 100.

-[no]sound

Enable Sound. Default: On.

-[no]music

Enable Music. Default: On.

-[no]cached_sounds

Use Cached Sounds. Default: Off.

-[no]oss

Use OSS Sound Driver. Default: Off.

-samplerate

Sample Rate. Default: 44100.

-latency

Sound Latency. Default: 50.

-mixquality

Mixing Quality. Default: 3.

-vol

Master Volume. Default: 100.

-intro_vol

Intro Music Volume. Default: 100.

-sfx_vol

Sound Effects Volume. Default: 100.

-music_vol

In-Game Music Volume. Default: 30.

-reverb

Reverb Level. Default: 100.

-vol_boost

Volume Boost. Default: 0.

-[no]fullscreen

Fullscreen Display. Default: Off.

-videodriver

Display Driver. Default: 0.

-width

Horizontal Resolution. Default: 640.

-height

Vertical Resolution. Default: 480.

-aspect

Pixel Aspect Ratio. Default: 1000.

-depth

Display Depth. Default: 0.

-maxfps

Limit the framerate (fps). Saves power on laptops (75 works well), and can also avoid long stalls due to timesharing and background processes. Default: 100.

-maxfpsstrict

Strictly Regulated fps. Default: 0.

-buffer

Display Buffer Mode. Default: 1.

-[no]shadow

Use Software Shadow Buffer. Default: On.

-videomode

Video Mode. Default: 17200.

-[no]vsync

Enable Vertical Sync. Default: On.

-videopages

Number of Video Pages. Default: -1.

-scalemode

Scaling Filter Mode. Default: 1.

-[no]dither

Use Dithering. Default: On.

-dither_type

Dither Type. Default: 0.

-[no]broken_rgba8

Broken RGBA (OpenGL). Default: Off.

-[no]alpha

Use Alpha Blending. Default: On.

-brightness

Brightness. Default: 100.

-contrast

Contrast. Default: 100.

-files

Specify the root path of the game. Default: ""

-gfx

Specify the path to the game's graphics data. Default: ""

-sfx

Specify the path to the game's sound data. Default: ""

-scores

Specify the path to the game's score files. Default: ""

-size

(Not saved!) Screen Size (Obsolete). Default: 0.

-wait

Game Speed (Obsolete). Default: 30.

-bgm

(Not saved!) Background Music File (Obsolete). Default: ""

-threshold

(Not saved!) Limiter Gain. Default: 200.

-release

(Not saved!) Limiter Speed. Default: 50.

-internalres

(Not saved!) Texture Resolution. Default: 1.

-last_profile

Last used player profile. Default: 0.

-number_of_joysticks

Number of Connected Joysticks. Default: 0.

-[no]showcfg

(Not saved!) Show Configuration. Default: Off.

-[no]hiscores

(Not saved!) List High Scores. Default: Off.

-[no]highscores

(Not saved!) List High Scores. Default: Off.

-[no]override

(Not saved!) Ignore Configuration File. Default: Off.

-[no]debug

(Not saved!) Enable Debug Features. Default: Off.

-[no]fps

(Not saved!) Display frames per second in game screen. Default: Off.

-[no]noframe

(Not saved!) Do not render rounded corners on the playfield. Default: Off.

-[no]midi

(Not saved!) Enable MIDI Input. Default: Off.

-[no]cheat

(Not saved!) Enable/disable cheat mode. Cheat mode allows any level to be played, but highscores are not saved! Default: Off.

-[no]indicator

(Not saved!) Enable Collision Indicator Mode. Default: Off.

-[no]pushmove

(Not saved!) Enable Push Move Mode. Default: Off.

-[no]noparachute

(Not saved!) Disable SDL Parachute. Default: Off.

-[no]pollaudio

(Not saved!) Use Polling Audio Output. Default: Off.

-[no]autoshot

(Not saved!) Ingame screenshots/movie. Default: Off.

-[no]help

(Not saved!) Print usage info and exit. Default: Off.

-[no]options_man

(Not saved!) Print options for 'man'. Default: Off.

Files

~/.kobodlrc

The per-user configuration file for Kobo Deluxe.

Authors

Originally written by Akira Higuchi (a-higuti@math.hokudai.ac.jp), XKobo was turned into Kobo Deluxe by David Olofson <david@olofson.net>

Thanks

Thanks, in no particular order, to...

Akira Higuchi

Author of the Original XKobo.

Masanao Izumo

Sound effects and original sound engine.

Torsten Giebl

Slackware.

David Andersson

Various Good Ideas.

Max Horn

Mac OS X & Build Script Patches.

Jeremy Sheeley

Player Profiles.

Tsuyoshi Iguchi

FreeBSD, NetBSD.

Samuel Hart

Joystick Support.

G. Low

Solaris.

Gerry Jo Trick Jellestad

Testing and ideas.

Riki

Intel Compiler.

Andreas Spaangberg

Sun Compiler & Bug Spotting.

SixK

Amiga Port.

Joey Hess

Debian.

Martijn van Oosterhout

FPS limiter.

Antonio Messina

Stage 1601+ difficulty wrap, Always Fire option.

Hans de Goede

Audio buffer handling bug.

Marianne Ibbotson

"Autopause" idea.

Sam Palmer

MS Windows testing.

Michael Sterrett

glSDL issues.

Sam Lantinga & Others

SDL, the Simple DirectMedia library.

Members of the SDL mailing list

Testing and ideas.

Info

26 December 2007