huntd controls the multi-player hunt(6) game. When it starts up, it tries to notify all members of the hunt-players mailing list (see sendmail(8)) by faking a talk(1) request from user “Hunt Game”.
-s option is for running huntd forever (server mode). This is similar to running it under the control of inetd(8) (see below), but it consumes a process table entry when no one is playing.
The To run huntd from inetd(8), you'll need to put the hunt service in and add the following line to Do not use any of the command line options; if you want inetd(8) to start up huntd on a private port, change the port listed for hunt in
-p option changes the UDP port number used to rendezvous with the player process and thus allows for private games of hunt. This option turns off the notification of players on the hunt-players mailing list.
hunt 26740/udp # multi-player/multi-host mazewars
hunt dgram udp wait nobody /usr/sbin/huntd huntd
To run huntd from inetd(8), you'll need to put the hunt service in
and add the following line to
Do not use any of the command line options; if you want inetd(8) to start up huntd on a private port, change the port listed for hunt in
When hunt(6) starts up, it broadcasts on the local area net (using the broadcast address for each interface) to find a hunt game in progress. If a huntd hears the request, it sends back the port number for the hunt process to connect to. Otherwise, the hunt process starts up a huntd on the local machine and tries to rendezvous with it.
talk(1), hunt(6), sendmail(8)
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab