halftone [-display host:display.screen] [-visual visual] [-window] [-root] [-count number] [-spacing number] [-sizefactor number] [-delay number] [-minmass number] [-maxmass number] [-minspeed number] [-maxspeed number] [-fps]
Draws the gravity force in each point on the screen seen through a halftone dot pattern. The gravity force is calculated from a set of moving mass points. View it from a distance for best effect.
- -visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
- -count number
How many mass points to move around. Default: 10
- -spacing number
Distance between each halftone dot. Default: 14
- -sizefactor number
How big each halftone dot should be drawn compared to the spacing value. Default: 1.5
- -minmass number
The minimum mass of each mass point. Default: 0.001
- -maxmass number
The maximum mass of each mass point. Default: 0.02
- -minspeed number
The minimum speed of each mass point. Default: 0.001
- -maxspeed number
The maximum speed of each mass point. Default: 0.02 -delay number Per-frame delay, in microseconds. Default: 10000
Display the current frame rate and CPU load.
to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
Copyright © 2002 by Peter Jaric. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.