glplanet [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-image file] [-image2 file] [-mode string] [-resolution number] [-wireframe] [-fps]
Draws a planet bouncing around in space. The built-in images are day and night maps of the Earth, but you can wrap any Equirectangular-projected map onto the sphere, e.g., the planetary textures included with ssystem.
- -visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
- -delay number
Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).
- -image file
The day texture map to wrap around the planet's surface.
- -image2 file
The night texture map to wrap around the planet's surface. The two will be blended together at the dusk terminator.
- -mode globe
All is right with the world.
- -mode equirectangular
- -mode mercator
Good day, Sir. I said GOOD DAY.
The resolution of the planetary mesh. Default: 128.
Render in wireframe instead of solid.
Display the current frame rate, CPU load, and polygon count.
to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
X(1), xscreensaver(1) dymaxionmap(6x) ssystem(1)
Copyright © 2002-2018 by David Konerding and Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
David Konerding and Jamie Zawinski.