glplanet man page

glplanet — rotating 3d texture-mapped planet.

Synopsis

glplanet [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-image file] [-image2 file] [-resolution number] [-wireframe] [-fps]

Description

Draws a planet bouncing around in space.  The built-in images are day and night maps of the Earth, but you can wrap any Equirectangular-projected map onto the sphere, e.g., the planetary textures included  with ssystem.

Options

-visual visual

Specify which visual to use.  Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window.  This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds.  Default: 20000 (0.02 seconds.).

-image file

The day texture map to wrap around the planet's surface.

-image2 file

The night texture map to wrap around the planet's surface. The two will be blended together at the dusk terminator.

-resolution

The resolution of the planetary mesh. Default: 128.

-wireframe

Render in wireframe instead of solid.

-fps

Display the current frame rate, CPU load, and polygon count.

Environment

DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

See Also

X(1), xscreensaver(1) dymaxionmap(1) ssystem(1)

Author

David Konerding and Jamie Zawinski.

Info

5.40-1.fc30 (15-Aug-2018) X Version 11 XScreenSaver manual