glplanet - Man Page

rotating 3d texture-mapped planet.


glplanet [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-image file] [-image2 file] [-mode string] [-resolution number] [-wireframe] [-fps]


Draws a planet bouncing around in space.  The built-in images are day and night maps of the Earth, but you can wrap any Equirectangular-projected map onto the sphere, e.g., the planetary textures included  with ssystem.


-visual visual

Specify which visual to use.  Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.


Draw on a newly-created window.  This is the default.


Draw on the root window.

-delay number

Per-frame delay, in microseconds.  Default: 20000 (0.02 seconds.).

-image file

The day texture map to wrap around the planet's surface.

-image2 file

The night texture map to wrap around the planet's surface. The two will be blended together at the dusk terminator.

-mode globe

All is right with the world.

-mode equirectangular


-mode mercator

Good day, Sir. I said GOOD DAY.


The resolution of the planetary mesh. Default: 128.


Render in wireframe instead of solid.


Display the current frame rate, CPU load, and polygon count.



to get the default host and display number.


to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

See Also

X(1), xscreensaver(1) dymaxionmap(6x) ssystem(1)


David Konerding and Jamie Zawinski.


6.04-1.fc37.1 (23-Jul-2022) X Version 11 XScreenSaver manual