glplanet - Man Page

rotating 3d texture-mapped planet.


glplanet [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number] [--delay number] [--image file] [--image2 file] [--mode string] [--resolution number] [--wireframe] [--fps]


Draws a planet bouncing around in space.  The built-in images are day and night maps of the Earth, but you can wrap any Equirectangular-projected map onto the sphere, e.g., the planetary textures included  with ssystem.


--visual visual

Specify which visual to use.  Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.


Draw on a newly-created window.  This is the default.


Draw on the root window.

--window-id number

Draw on the specified window.

--delay number

Per-frame delay, in microseconds.  Default: 20000 (0.02 seconds.).

--image file

The day texture map to wrap around the planet's surface.

--image2 file

The night texture map to wrap around the planet's surface. The two will be blended together at the dusk terminator.

--mode globe

All is right with the world.

--mode equirectangular


--mode mercator

Good day, Sir. I said GOOD DAY.


The resolution of the planetary mesh. Default: 128.


Render in wireframe instead of solid.


Display the current frame rate, CPU load, and polygon count.



to get the default host and display number.


to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.


The window ID to use with --root.

See Also

X(1), xscreensaver(1) dymaxionmap(6x) ssystem(1)


David Konerding and Jamie Zawinski.


6.08-2.fc40 (27-Jan-2024) X Version 11 XScreenSaver manual