glknots [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-speed float] [-segments int] [-thickness float] [-duration seconds] [-no-wander] [-spin XYZ] [-wireframe] [-fps]
Generates some twisting 3d knot patterns. Spins 'em around.
- -visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
- -delay number
Per-frame delay, in microseconds. Default: 30000 (0.03 seconds.).
- -speed number
Larger numbers mean run faster. Default: 1.0.
- -segments number
Number of segments in each path. Default 800. Larger numbers make the curves smoother, at the expense of a higher polygon count.
- -thickness float
How thick the tubes should be. Default 0.3.
- -duration seconds
How long to leave each knot up. Default 8 seconds.
- -wander | -no-wander
Whether the cubes should wander around the screen.
- -spin [XYZ] | -no-spin
Which axes, if any, to spin around on.
- -wireframe | -no-wireframe
Render in wireframe instead of solid.
Display the current frame rate, CPU load, and polygon count.
to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
Copyright © 2003 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.