gleidescope man page

gleidescope — a tiled OpenGL kaleidescope

Synopsis

gleidescope [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-move] [-rotate] [-zoom] [-image file] [-fps] [-size number] [-duration number]

Description

A tiled kaleidescope using OpenGL.

Options

-visual visual

Specify which visual to use.  Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window.  This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds.  Default: 20000 (0.02 seconds.).

-move

Move the camera.

-rotate

Rotate the camera.

-zoom

Zoom the camera in and out.

-image file

The texture map to use at the end of the kaleidescope.

-fps

Display the current frame rate, CPU load, and polygon count.

-size number

The size of the hexagons being displayed [1(small)-10(large)]

-duration number

The time in seconds before another image is chosen.

Environment

DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

See Also

X(1), xscreensaver(1)

Author

Andrew Dean.

Info

5.36-4.fc26 (10-Feb-2017) X Version 11 XScreenSaver manual