gleidescope - Man Page

a tiled OpenGL kaleidescope

Synopsis

gleidescope [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number] [-delay number] [-move] [-rotate] [-zoom] [-image file] [-fps] [-size number] [-duration number]

Description

A tiled kaleidescope using OpenGL.

Options

--visual visual

Specify which visual to use.  Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

--window

Draw on a newly-created window.  This is the default.

--root

Draw on the root window.

--window-id number

Draw on the specified window.

--delay number

Per-frame delay, in microseconds.  Default: 20000 (0.02 seconds.).

--move

Move the camera.

--rotate

Rotate the camera.

--zoom

Zoom the camera in and out.

--image file

The texture map to use at the end of the kaleidescope.

--fps

Display the current frame rate, CPU load, and polygon count.

--size number

The size of the hexagons being displayed [1(small)-10(large)]

--duration number

The time in seconds before another image is chosen.

Environment

DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

XSCREENSAVER_WINDOW

The window ID to use with --root.

See Also

X(1), xscreensaver(1)

Author

Andrew Dean.

Info

6.05-3.fc38 (06-Nov-2022) X Version 11 XScreenSaver manual