gleidescope - Man Page

a tiled OpenGL kaleidescope


gleidescope [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-move] [-rotate] [-zoom] [-image file] [-fps] [-size number] [-duration number]


A tiled kaleidescope using OpenGL.


-visual visual

Specify which visual to use.  Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.


Draw on a newly-created window.  This is the default.


Draw on the root window.

-delay number

Per-frame delay, in microseconds.  Default: 20000 (0.02 seconds.).


Move the camera.


Rotate the camera.


Zoom the camera in and out.

-image file

The texture map to use at the end of the kaleidescope.


Display the current frame rate, CPU load, and polygon count.

-size number

The size of the hexagons being displayed [1(small)-10(large)]

-duration number

The time in seconds before another image is chosen.



to get the default host and display number.


to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

See Also

X(1), xscreensaver(1)


Andrew Dean.


6.04-1.fc37.1 (23-Jul-2022) X Version 11 XScreenSaver manual