gears [--display host:display.screen] [--window] [--root] [--window-id number][--install] [--visual visual] [--delay usecs] [--speed float] [--no-spin] [--no-wander] [-count integer] [-wireframe] [-fps]
This draws a set of rotating gears.
gears accepts the following options:
Draw on a newly-created window. This is the default.
Draw on the root window.
- --window-id number
Draw on the specified window.
Install a private colormap for the window.
- --visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- --delay usecs
The delay between frames of the animation, in microseconds. Default: 30000 (0.03 seconds.)
- --speed float
Larger numbers mean run faster. Default: 1.0.
Don't rotate the object.
Don't wander the object around the screen.
- --count integer
How many gears to draw. Default: 0 for random.
Render in wireframe instead of solid.
Display the current frame rate, CPU load, and polygon count.
to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
The window ID to use with --root.
Copyright © 2007 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
An earlier version of this program by Brian Paul was written in 1997; this version was rewritten from scratch by jwz in 2007.