gambatte_sdl man page

gambatte — Nintendo Game Boy Color emulator

Synopsis

gambatte [-f] [-i keys] [--list-keys] [-r freq] [-s scale] [-v filter] [-y] romfile

Description

gambatte emulates a Game Boy (Color) with romfile loaded as a Game Boy cartridge.

The options are as follows:

--controls

Show keyboard controls.

--force-dmg

Force DMG mode.

-f, --full-screen

Start in full screen mode.

--gba-cgb

Emulate the Game Boy Advance’s CGB mode.

--multicart-compat

Support certain multicart ROM images by not strictly respecting the MBC type in the ROM header.

-i keys, --input keys

Use the 8 given input keys for respectively

 
START SELECT A B UP DOWN LEFT RIGHT
-l n, --latency n

Use audio buffer latency of n ms.

 
16 ≤ n ≤ 5000, default: 133
--list-keys

List valid input keys.

-p n, --periods n

Use n audio buffer periods.

 
1 ≤ n ≤ 32, default: 4
--resampler n

Use audio resampler number n.

0

fast

1

High quality (polyphase FIR) [default]

2

Very high quality (polyphase FIR)

3

Highest quality (polyphase FIR)

-r n, --sample-rate n

Use sound sample rate of n Hz.

 
32000 ≤ n ≤ 192000, default: 48000
-s n, --scale n

Scale video output by an integer factor of n.

-v n, --video-filter n

Use video filter number n:

0

None

1

Bicubic Catmull‐Rom spline 2×

2

Bicubic Catmull‐Rom spline 3×

3

Kreed’s 2xSal

4

MaxSt’s hq2x

5

MaxSt’s hq3x

-y, --yuv-overlay

Use YUV overlay for (usually faster) scaling.

Interactive Keyboard Controls

Tab

fast‐forward

Ctrl+f

toggle full screen

Ctrl+r

reset

F5

save state

F6

choose previous state slot

F7

choose next state slot

F8

load state

0–9

choose state slot 0 to 9

Return

Start

Shift

Select

d

A

c

B

Authors

Sindre Aamås <aamas@stud.ntnu.no>

Info

August 27, 2007