gambatte_sdl man page

gambatte — Nintendo Game Boy Color emulator

Synopsis

gambatte [-f] [-i keys] [--list-keys] [-r freq] [-s scale] [-v filter] [-y] romfile

Description

gambatte emulates a Game Boy (Color) with romfile loaded as a Game Boy cartridge.

The options are as follows:

--controls
Show keyboard controls.
--force-dmg
Force DMG mode.
-f, --full-screen
Start in full screen mode.
--gba-cgb
Emulate the Game Boy Advance’s CGB mode.
--multicart-compat
Support certain multicart ROM images by not strictly respecting the MBC type in the ROM header.
-i keys, --input keys
Use the 8 given input keys for respectively
 
START SELECT A B UP DOWN LEFT RIGHT
-l n, --latency n
Use audio buffer latency of n ms.
 
16 ≤ n ≤ 5000, default: 133
--list-keys
List valid input keys.
-p n, --periods n
Use n audio buffer periods.
 
1 ≤ n ≤ 32, default: 4
--resampler n
Use audio resampler number n.
0
fast
1
High quality (polyphase FIR) [default]
2
Very high quality (polyphase FIR)
3
Highest quality (polyphase FIR)
-r n, --sample-rate n
Use sound sample rate of n Hz.
 
32000 ≤ n ≤ 192000, default: 48000
-s n, --scale n
Scale video output by an integer factor of n.
-v n, --video-filter n
Use video filter number n:
0
None
1
Bicubic Catmull‐Rom spline 2×
2
Bicubic Catmull‐Rom spline 3×
3
Kreed’s 2xSal
4
MaxSt’s hq2x
5
MaxSt’s hq3x
-y, --yuv-overlay
Use YUV overlay for (usually faster) scaling.

Interactive Keyboard Controls

Tab
fast‐forward
Ctrl+f
toggle full screen
Ctrl+r
reset
F5
save state
F6
choose previous state slot
F7
choose next state slot
F8
load state
0–9
choose state slot 0 to 9
Return
Start
Shift
Select
d
A
c
B

Authors

Sindre Aamås <aamas@stud.ntnu.no>

Info

August 27, 2007