flame - Man Page

draw weird cosmic fractals


flame [--display host:display.screen] [--foreground color] [--background color] [--window] [--root] [--window-id number][--mono] [--install] [--visual visual] [--colors integer] [--iterations integer] [--points integer] [--delay microseconds] [--delay2 microseconds] [--fps]


The flame program generates colorful fractal displays.


flame accepts the following options:


Draw on a newly-created window.  This is the default.


Draw on the root window.

--window-id number

Draw on the specified window.


If on a color display, pretend we're on a monochrome display.


Install a private colormap for the window.

--visual visual

Specify which visual to use.  Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

--colors integer

How many colors should be used (if possible).  Default 64.

--iterations integer

How many fractals to generate.  Default 25.

--points integer

How many pixels to draw for each fractal.  Default 10000.

--delay microseconds

How long we should wait between drawing each fractal.  Default 50000, or about 1/20th second.

--delay2 microseconds

How long we should wait before clearing the screen when each run ends. Default 2000000, or two seconds.


Display the current frame rate and CPU load.



to get the default host and display number.


to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.


The window ID to use with --root.

See Also

X(1), xscreensaver(1), xlock(1)


Scott Graves <spot@cs.cmu.edu>, 06-Jun-91.n

Ability to run standalone or with xscreensaver added by  Jamie Zawinski <jwz@jwz.org>, 18-Oct-93.


6.08-2.fc40 (27-Jan-2024) X Version 11 XScreenSaver manual