engine [-display host:display.screen] [-visual visual] [-window] [-root] [-engine name] [-delay number] [-no-move] [-no-spin] [-no-title] [-fps]
Draws a simple four-stroke engine that floats around the screen.
- -visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
- -engine name
What kind of engine to draw. Default: random. Known models are: "Honda Insight" (3), "BMW M3" (4), "VW Beetle" (flat 4), "Audi Quattro" (5), "BMW M5" (6), "Subaru XT" (V6), "Porsche 911" (flat 6), "Corvette Z06" (V8), "Dodge Viper" (V10), and "Jaguar XKE" (V12).
- -delay number
Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.).
- -move | -no-move
Whether the object should wander around the screen.
- -spin | -no-spin
Whether the object should spin.
Display the current frame rate, CPU load, and polygon count.
- -title | -no-title
Whether to display the name of the engine being rendered.
to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
Copyright © 2002 by Ben Buxton. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.