endgame man page

endgame — endgame chess screensaver

Synopsis

endgame [-display host:display.screen] [-window] [-root] [-install] [-visual visual] [-delay microseconds] [-wireframe] [-fps]

Description

endgame replays a brilliant chess ending

Options

endgame accepts the following options:

-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-install
Install a private colormap for the window.
-shadows
Project pieces against the board with dark blend.
-reflections
Reflect pieces in light board squares.
-classic
Use the original low-polygon piece models.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-wireframe
Render in wireframe instead of solid. -fps Display the current frame rate, CPU load, and polygon count.

Environment

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

Bugs

It's not unknown for this and other OpenGL hacks to fail under hardware accelaration (UtahGLX) and take the X server with them. Texture images must be 16x16 or 32x32 or 64x64 etc.

See Also

X(1), xscreensaver(1) xscreensaver-demo(1), xscreensaver-getimage(1)

Author

Blair Tennessy <tennessb@unbc.ca>, 20-April-2002.

Info

5.36-3.fc26 (21-Oct-2016) X Version 11 XScreenSaver manual