crumbler man page
crumbler — voronoi divisions of a sphere.
crumbler [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-speed number] [-density number] [-fracture number] [-no-wander] [-no-spin] [-wireframe] [-fps]
Randomly subdivides a ball into voronoi chunks, then further subdivides one of the remaining pieces.
- -visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
- -delay number
Per-frame delay, in microseconds. Default: 30000 (0.03 seconds).
- -speed number
Animation speed. 2.0 means twice as fast, 0.5 means half as fast.
- -density number
Density of the polygons mesh. 2.0 means twice as dense, 0.5 means half.
- -fracture number
How many times to fracture each object. 0 means random.
- -wander | -no-wander
Whether the object should wander around the screen.
- -spin | -no-spin
Whether the object should spin.
- -wireframe | -no-wireframe
Render in wireframe instead of solid.
- -fps | -no-fps
Whether to show a frames-per-second display at the bottom of the screen.
to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
Copyright © 2018 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.