crack-attack man page

crack-attack — multiplayer OpenGL puzzle game


crack-attack { { [--server PORT] | [--wait] } { [SERVER] | [PORT] } { [--solo] [ [--easy] | [--medium] | [--hard] ] } } [--name NAME] [-X]


Crack Attack is roughly based on the Super Nintendo game "Tetris Attack". Slowly, your stack of colored blocks grows from the bottom, and you've got to make sure it never reaches the top. If it does, you lose. To eliminate blocks from the stack, line up at least three of one color, horizontally or vertically. Once you do, those blocks disappear, and put off slightly your inevitable demise.

Crack Attack essentially requires hardware acceleration. For XFree users, this means you want DRI.


Creates a solo game versus yourself. The goal is to gain as many points as possible. If an AI level is specified, then the game is played versus a computer and the goal is to defeat the computer player in as little time as possible.


It is important to realize that the name of Crack Attack! X-treme play mode is meant to be humorous, and thus should not itself be the subject of derision. Thank you.


Direct any comments or questions to Andrew Sayman via the Crack Attack! home page: https://savannah.nongnu.org/projects/cr…

This manual page was written by Colin Walters <walters@debian.org> for the Debian GNU/Linux system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts and no Back-Cover Texts.

A copy of Version 1.2 of the Free Documentation License is included in the file debian/copyright in the crack-attack source package. This file is also available in the Debian package as /usr/share/doc/crack-attack/copyright.