bouncingcow - Man Page

a happy cow on a trampoline in 3D. Moo.

Synopsis

bouncingcow [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number] [--delay number] [--speed number] [--count number] [--mathematical] [--texture filename] [--wireframe] [--fps]

Description

It's very silly.

Options

--visual visual

Specify which visual to use.  Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

--window

Draw on a newly-created window.  This is the default.

--root

Draw on the root window.

--window-id number

Draw on the specified window.

--delay number

Per-frame delay, in microseconds.  Default: 30000 (0.03 seconds.).

--speed number

How fast the cow bounces.  Larger for faster.  Default: 1.0.

--count number

How many cows!  Default 1.

--texture filename

An image file to paint on the cow's hide.

Note that on most systems, GL textures must have dimensions that are a power of two.

--mathematical

Periodically transition to display mathematically ideal cows (spherical,  frictionless).

--wireframe

Render in wireframe instead of solid.

--fps

Display the current frame rate, CPU load, and polygon count.

Environment

DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

XSCREENSAVER_WINDOW

The window ID to use with --root.

See Also

X(1), xscreensaver(1)

Author

Jamie Zawinski <jwz@jwz.org>

Info

6.06-1.fc38.1 (21-Jan-2023) X Version 11 XScreenSaver manual