blaster man page
blaster — simulation of space combat
blaster [-display host:display.screen] [-visual visual] [-window] [-root] [-num_robots number] [-num_lasers number] [-num_stars number] [-delay number] [-fps]
Draws a simulation of flying space-combat robots (cleverly disguised as colored circles) doing battle in front of a moving star field.
- -visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
- -num_robots number
Robots. 2 - 50. Default: 5.
- -num_lasers number
Lasers. 1 - 100. Default: 3.
- -num_stars number
Stars. 5 - 200. Default: 50.
- -delay number
Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.).
Display the current frame rate and CPU load.
to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
Copyright © 2002 by Jonathan Lin. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.