strife.cfg man page

default.cfg — Chocolate Doom configuration file

Description

default.cfg is the configuration file for chocolate-doom(6). The configuration options stored in the file are the same as those stored in the original DOS Vanilla Doom. Extra Chocolate Doom-specific options are stored in a separate configuration file, chocolate-doom.cfg.

default.cfg is normally stored in the user's home directory, in ~/.chocolate-doom/default.cfg.

The chocolate-setup(6) tool provides a simple to use front-end for editing default.cfg.

File Format

The file is a plain-text file, consisting of a list of configuration options and their values, separated by whitespace. Each option is stored on a separate line. Options have different types; an option may have either an integer, floating point or string value. If the option is of a string type, the value is surrounded by quotes (").

For example:

integer_value 1
integer_value2 1
floating_point_value 4.2
string_value "hello world"

Invalid lines or comments in the file will be ignored, but it is advisable not to put them in the file; the file is rewritten from scratch every time the game exits, so any invalid lines or comments will be lost.

Some options are used for keyboard key bindings; these are stored as integer values containing the keyboard scan code of the key to be bound to. Boolean values are also stored as integers, with a value of zero usually indicating "false" and a non-zero value indicating "true".

Configuration Variables

mouse_sensitivity
Mouse sensitivity. This value is used to multiply input mouse movement to control the effect of moving the mouse. The "normal" maximum value available for this through the in-game options menu is 9. A value of 31 or greater will cause the game to crash when entering the options menu.
sfx_volume
Volume of sound effects, range 0-15.
music_volume
Volume of in-game music, range 0-15.
show_talk
If non-zero, dialogue text is displayed over characters' pictures when engaging actors who have voices.
voice_volume
Volume of voice sound effects, range 0-15.
key_right
Keyboard key to turn right.
key_left
Keyboard key to turn left.
key_up
Keyboard key to move forward.
key_down
Keyboard key to move backward.
key_strafeleft
Keyboard key to strafe left.
key_straferight
Keyboard key to strafe right.
key_useHealth
Keyboard key to use health.
key_invquery
Keyboard key to query inventory.
key_mission
Keyboard key to display mission objective.
key_invPop
Keyboard key to display inventory popup.
key_invKey
Keyboard key to display keys popup.
key_invHome
Keyboard key to jump to start of inventory.
key_invEnd
Keyboard key to jump to end of inventory.
key_invLeft
Keyboard key to scroll left in the inventory.
key_invRight
Keyboard key to scroll right in the inventory.
key_invUse
Keyboard key to use inventory item.
key_invDrop
Keyboard key to drop an inventory item.
key_lookUp
Keyboard key to look up.
key_lookDown
Keyboard key to look down.
key_fire
Keyboard key to fire the currently selected weapon.
key_use
Keyboard key to "use" an object, eg. a door or switch.
key_strafe
Keyboard key to turn on strafing. When held down, pressing the key to turn left or right causes the player to strafe left or right instead.
key_speed
Keyboard key to make the player run.
use_mouse
If non-zero, mouse input is enabled. If zero, mouse input is disabled.
mouseb_fire
Mouse button to fire the currently selected weapon.
mouseb_strafe
Mouse button to turn on strafing. When held down, the player will strafe left and right instead of turning left and right.
mouseb_forward
Mouse button to move forward.
mouseb_jump
Mouse button to jump.
use_joystick
If non-zero, joystick input is enabled.
joyb_fire
Joystick virtual button that fires the current weapon.
joyb_strafe
Joystick virtual button that makes the player strafe while held down.
joyb_use
Joystick virtual button to "use" an object, eg. a door or switch.
joyb_speed
Joystick virtual button that makes the player run while held down. If this has a value of 20 or greater, the player will always run, even if use_joystick is 0.
joyb_jump
Joystick virtual button that makes the player jump.
screensize
Screen size, range 3-11. A value of 11 gives a full-screen view with the status bar not displayed. A value of 10 gives a full-screen view with the status bar displayed.
snd_channels
Number of sounds that will be played simultaneously.
snd_musicdevice
Music output device. A non-zero value gives MIDI sound output, while a value of zero disables music.
snd_sfxdevice
Sound effects device. A value of zero disables in-game sound effects, a value of 1 enables PC speaker sound effects, while a value in the range 2-9 enables the "normal" digital sound effects.
snd_sbport
SoundBlaster I/O port. Unused.
snd_sbirq
SoundBlaster IRQ. Unused.
snd_sbdma
SoundBlaster DMA channel. Unused.
snd_mport
Output port to use for OPL MIDI playback. Unused.
usegamma
Gamma correction level. A value of zero disables gamma correction, while a value in the range 1-4 gives increasing levels of gamma correction.
back_flat
Name of background flat used by view border.
nickname
Multiplayer nickname (?).
chatmacro0
Multiplayer chat macro: message to send when alt+0 is pressed.
chatmacro1
Multiplayer chat macro: message to send when alt+1 is pressed.
chatmacro2
Multiplayer chat macro: message to send when alt+2 is pressed.
chatmacro3
Multiplayer chat macro: message to send when alt+3 is pressed.
chatmacro4
Multiplayer chat macro: message to send when alt+4 is pressed.
chatmacro5
Multiplayer chat macro: message to send when alt+5 is pressed.
chatmacro6
Multiplayer chat macro: message to send when alt+6 is pressed.
chatmacro7
Multiplayer chat macro: message to send when alt+7 is pressed.
chatmacro8
Multiplayer chat macro: message to send when alt+8 is pressed.
chatmacro9
Multiplayer chat macro: message to send when alt+9 is pressed.
comport
Serial port number to use for SERSETUP.EXE (unused).

See Also

chocolate-doom(6), chocolate-doom.cfg(5), chocolate-setup(6)

Referenced By

chocolate-strife(6).