A wxWindowDC must be constructed if an application wishes to paint on the whole area of a window (client and decorations). This should normally be constructed as a temporary stack object; don't store a wxWindowDC object.
To draw on a window from inside an EVT_PAINT() handler, construct a wxPaintDC object instead.
To draw on the client area of a window from outside an EVT_PAINT() handler, construct a wxClientDC object.
A wxWindowDC object is initialized to use the same font and colours as the window it is associated with.
See: wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC
This class is derived (and can use functions) from: wxDC
wxWidgets docs: wxWindowDC
wxWindowDC() = wx:wx_object()
new(Window) -> wxWindowDC()
Window = wxWindow:wxWindow()
Pass a pointer to the window on which you wish to paint.
destroy(This :: wxWindowDC()) -> ok
Destroys the object.