voice_check - Man Page

Checks whether a voice is currently allocated. Allegro game programming library.

Synopsis

#include <allegro.h>

SAMPLE *voice_check(int voice);

Description

Checks whether a voice is currently allocated.

Return Value

Returns a pointer to the sample that the voice is using, or NULL if the voice is inactive (ie. it has been deallocated, or the release_voice() function has been called and the sample has then finished playing).

See Also

allocate_voice(3), voice_start(3), voice_get_position(3)

Info

version 4.4.3 Allegro manual