stop_sample - Man Page

Stops a sample from playing. Allegro game programming library.


#include <allegro.h>

void stop_sample(const SAMPLE *spl);


Stop a sample from playing, which is required if you have set a sample going in looped mode. If there are several copies of the sample playing, it will stop them all. You must still destroy the sample using destroy_sample().

See Also

play_sample(3), destroy_sample(3)

Referenced By


version 4.4.3 Allegro manual