start_sound_input man page

start_sound_input — Starts recording in the specified format. Allegro game programming library.


#include <allegro.h>

int start_sound_input(int rate, int bits, int stereo);


Starts recording in the specified format, suspending audio playback as necessary if the card is not full duplex.

Return Value

Returns the buffer size in bytes if successful, or zero on error.

See Also

install_sound_input(3), read_sound_input(3), stop_sound_input(3), digi_recorder(3), set_sound_input_source(3), get_sound_input_cap_parm(3), get_sound_input_cap_bits(3), get_sound_input_cap_rate(3), get_sound_input_cap_stereo(3)

Referenced By

digi_recorder(3), get_sound_input_cap_bits(3), get_sound_input_cap_parm(3), get_sound_input_cap_rate(3), get_sound_input_cap_stereo(3), install_sound_input(3), read_sound_input(3), set_sound_input_source(3), stop_sound_input(3).

Explore man page connections for start_sound_input(3).

Allegro version 4.4.2 Allegro manual