set_uformat - Man Page

Set the global current text encoding format. Allegro game programming library.


#include <allegro.h>

void set_uformat(int type);


Sets the current text encoding format. This will affect all parts of  Allegro, wherever you see a function that returns a char *, or takes a  char * as a parameter. `type' should be one of these values:

   U_ASCII     - fixed size, 8-bit ASCII characters
   U_ASCII_CP  - alternative 8-bit codepage (see set_ucodepage())
   U_UNICODE   - fixed size, 16-bit Unicode characters
   U_UTF8      - variable size, UTF-8 format Unicode characters

Although you can change the text format on the fly, this is not a good  idea. Many strings, for example the names of your hardware drivers and  any language translations, are loaded when you call allegro_init(), so if  you change the encoding format after this, they will be in the wrong  format, and things will not work properly. Generally you should only call  set_uformat() once, before allegro_init(), and then leave it on the same  setting for the duration of your program.

See Also

get_uformat(3), register_uformat(3), set_ucodepage(3), set_uformat(3), uconvert(3), ustrsize(3), ugetc(3), ugetx(3), usetc(3), uwidth(3), ucwidth(3), uisok(3), uoffset(3), ugetat(3), usetat(3), uinsert(3), uremove(3), allegro_init(3), exunicod(3)

Referenced By

allegro_message(3), exunicod(3), get_uformat(3), install_allegro(3), need_uconvert(3), register_uformat(3), set_config_file(3), set_ucodepage(3), set_window_title(3), uconvert(3).

version 4.4.3 Allegro manual