set_multiply_blender - Man Page

Enables a multiply blender mode. Allegro game programming library.


#include <allegro.h>

void set_multiply_blender(int r, int g, int b, int a);


Enables a multiply blender mode for combining translucent or lit  truecolor pixels. Combines the source and destination images, multiplying  the colours to produce a darker colour. If a colour is multiplied by  white it remains unchanged; when multiplied by black it also becomes  black.

See Also

set_trans_blender(3), drawing_mode(3), exalpha(3)

Referenced By

exalpha(3), set_trans_blender(3).

version 4.4.3 Allegro manual