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request_video_bitmap - Man Page

Triple buffering page flip request. Allegro game programming library.


#include <allegro.h>

int request_video_bitmap(BITMAP *bitmap);


This function is used for triple buffering. It requests a page flip to  display the specified video bitmap object, but returns immediately rather  than waiting for a retrace. The flip will then take place during the next  vertical retrace, but you can carry on running other code in the meantime  and use the poll_scroll() routine to detect when the flip has actually  taken place. Triple buffering is only possible on certain hardware: see  the comments about request_scroll(). Example:

   int current_page;
   BITMAP *video_page[3];
   /* Create pages for page flipping */
   video_page[0] = create_video_bitmap(SCREEN_W, SCREEN_H);
   video_page[1] = create_video_bitmap(SCREEN_W, SCREEN_H);
   video_page[2] = create_video_bitmap(SCREEN_W, SCREEN_H);
   current_page = 0;
   /* draw the screen and flip pages */
   do {
   } while (poll_scroll());
   current_page = (current_page+1)%3;

Return Value

Returns zero on success and non-zero on failure.

See Also

poll_scroll(3), request_scroll(3), gfx_capabilities(3), create_video_bitmap(3), scroll_screen(3), ex3buf(3), exupdate(3)

Referenced By

enable_triple_buffer(3), ex3buf(3), exupdate(3), poll_scroll(3), request_scroll(3), scroll_screen(3).

version 4.4.3 Allegro manual