register_font_file_type - Man Page

Register a new font loading function. Allegro game programming library.

Synopsis

#include <allegro.h>

void register_font_file_type(const char *ext, FONT *(*load)(const char *filename, RGB *pal, void *param));

Description

Informs the load_font() functions of a new file type, providing a routine  to read fonts in this format. The function you supply must follow the  following prototype:

   FONT *load_my_font(const char *filename, RGB *pal, void *param)
   {
      ...
   }

The pal parameter can optionally be used to return a palette for the FONT. The parameter param can be anything you like: you can use this to pass information to your loading routine, such as for instance the font height, the character range to load or the index number of a font in a datafile. If you choose to write your own font loading code, your function should be prepared to deal with a value of NULL for either of these parameters.

See Also

load_font(3)

Referenced By

load_bios_font(3), load_bitmap_font(3), load_dat_font(3), load_font(3), load_grx_font(3), load_grx_or_bios_font(3), load_txt_font(3).

version 4.4.3 Allegro manual