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register_bitmap_file_type - Man Page

Registers custom bitmap loading/saving functions. Allegro game programming library.


#include <allegro.h>

void register_bitmap_file_type(const char *ext, BITMAP *(*load)(const char *filename, RGB *pal), int (*save)(const char *filename, BITMAP *bmp, const RGB *pal));


Informs the load_bitmap() and save_bitmap() functions of a new file type,  providing routines to read and write images in this format (either  function may be NULL). The functions you supply must follow the same prototype as load_bitmap() and save_bitmap(). Example:

   BITMAP *load_dump(const char *filename, RGB *pal)
   int save_dump(const char *filename, BITMAP *bmp, const RGB *pal)
      register_bitmap_file_type("dump", load_dump, save_dump);

See Also

load_bitmap(3), save_bitmap(3)

Referenced By

load_bitmap(3), save_bitmap(3).

version 4.4.3 Allegro manual