register_bitmap_file_type man page

register_bitmap_file_type — Registers custom bitmap loading/saving functions. Allegro game programming library.


#include <allegro.h>

void register_bitmap_file_type(const char *ext, BITMAP *(*load)(const char *filename, RGB *pal), int (*save)(const char *filename, BITMAP *bmp, const RGB *pal));


Informs the load_bitmap() and save_bitmap() functions of a new file type, providing routines to read and write images in this format (either function may be NULL). The functions you supply must follow the same prototype as load_bitmap() and save_bitmap(). Example:

BITMAP *load_dump(const char *filename, RGB *pal)

int save_dump(const char *filename, BITMAP *bmp, const RGB *pal)

   register_bitmap_file_type("dump", load_dump, save_dump);

See Also

load_bitmap(3), save_bitmap(3)

Referenced By

load_bitmap(3), save_bitmap(3).

version 4.4.2 Allegro Allegro manual