register_bitmap_file_type - Man Page
Registers custom bitmap loading/saving functions. Allegro game programming library.
Synopsis
#include <allegro.h>
void register_bitmap_file_type(const char *ext, BITMAP *(*load)(const char *filename, RGB *pal), int (*save)(const char *filename, BITMAP *bmp, const RGB *pal));
Description
Informs the load_bitmap() and save_bitmap() functions of a new file type, providing routines to read and write images in this format (either function may be NULL). The functions you supply must follow the same prototype as load_bitmap() and save_bitmap(). Example:
BITMAP *load_dump(const char *filename, RGB *pal) { ... } int save_dump(const char *filename, BITMAP *bmp, const RGB *pal) { ... } register_bitmap_file_type("dump", load_dump, save_dump);
See Also
Referenced By
load_bitmap(3), save_bitmap(3).
version 4.4.3 Allegro manual