# quat_mul man page

quat_mul — Multiplies two quaternions. Allegro game programming library.

## Synopsis

**#include <allegro.h>**

**void quat_mul(const QUAT *p, const QUAT *q, QUAT *out);**

## Description

Multiplies two quaternions, storing the result in out. The resulting quaternion will have the same effect as the combination of p and q, ie. when applied to a point, (point * out) = ((point * p) * q). Any number of rotations can be concatenated in this way. Note that quaternion multiplication is not commutative, ie. quat_mul(p, q) != quat_mul(q, p).