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open_fli - Man Page

Makes a FLI file open and ready for playing. Allegro game programming library.


#include <allegro.h>

int open_fli(const char *filename);

int open_memory_fli(const void *fli_data);


Open FLI files ready for playing, reading the data from disk or memory respectively. Information about the current FLI is held in the global variables fli_bitmap and fli_palette, which you can use if this function succeeds. However, you can only have one animation open at a time. Example:

   if (open_fli("intro.fli") == FLI_ERROR)
      abort_on_error("Error playing intro");

Return Value

Returns FLI_OK on success, FLI_ERROR if something went wrong, like trying to open another FLI file without closing the previous one.

See Also

close_fli(3), next_fli_frame(3), fli_bitmap(3), fli_palette(3)

Referenced By

close_fli(3), next_fli_frame(3).

The man page open_memory_fli(3) is an alias of open_fli(3).

version 4.4.3 Allegro manual