object_message man page

object_message — Sends a message to an object and returns the answer. Allegro game programming library.


#include <allegro.h>

int object_message(DIALOG *dialog, int msg, int c);


Sends a message to an object and returns the answer it has generated. Remember that the first parameter is the dialog object (not a whole array) that you wish to send the message to. For example, to make the second object in a dialog draw itself, you might write:

object_message(&dialog[1], MSG_DRAW, 0);

The function will take care of scaring and unscaring the mouse if the message is MSG_DRAW.

See Also

dialog_message(3), scare_mouse(3), scare_mouse_area(3), unscare_mouse(3), excustom(3), exrgbhsv(3)

Referenced By

dialog_message(3), excustom(3), exrgbhsv(3).

Explore man page connections for object_message(3).

Allegro version 4.4.2 Allegro manual