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object_message - Man Page

Sends a message to an object and returns the answer. Allegro game programming library.


#include <allegro.h>

int object_message(DIALOG *dialog, int msg, int c);


Sends a message to an object and returns the answer it has generated. Remember that the first parameter is the dialog object (not a whole array) that you wish to send the message to. For example, to make the second object in a dialog draw itself, you might write:

   object_message(&dialog[1], MSG_DRAW, 0);

The function will take care of scaring and unscaring the mouse if the message is MSG_DRAW.

See Also

dialog_message(3), scare_mouse(3), scare_mouse_area(3), unscare_mouse(3), excustom(3), exrgbhsv(3)

Referenced By

dialog_message(3), excustom(3), exrgbhsv(3).

version 4.4.3 Allegro manual