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load_font - Man Page

Loads a font from a file. Allegro game programming library.


#include <allegro.h>

FONT *load_font(const char *filename, RGB *pal, void *param);


Loads a font from a file. At present, this supports loading fonts from a GRX format .fnt file, a 8x8 or 8x16 BIOS format .fnt file, a datafile or any bitmap format that can be loaded by load_bitmap().

If the font contains palette information, then the palette is returned in the second parameter, which should be an array of 256 RGB structures Ā (a PALETTE). The pal argument may be NULL. In this case, the palette data, if present, is simply not returned.

The third parameter can be used to pass specific information to a custom loader routine. Normally, you can just leave this as NULL. Note that another way of loading fonts is embedding them into a datafile and using the datafile related functions.


   FONT *myfont;
   PALETTE palette;
   myfont = load_font("my_font.pcx", palette, NULL);
   if (!myfont)
      abort_on_error("Couldn't load font!");
   textout_centre_ex(screen, myfont, "This is my own pretty font!",
                     SCREEN_W / 2, SCREEN_H / 2, white, black);

Return Value

Returns a pointer to the font or NULL on error. Remember that you are responsible for destroying the font when you are finished with it to avoid memory leaks.

See Also

register_font_file_type(3), load_bitmap(3), load_dat_font(3), load_bios_font(3), load_grx_font(3), load_grx_or_bios_font(3), load_bitmap_font(3), load_txt_font(3), destroy_font(3), exfont(3)

Referenced By

destroy_font(3), exfont(3), load_bios_font(3), load_bitmap_font(3), load_dat_font(3), load_grx_font(3), load_grx_or_bios_font(3), load_txt_font(3), make_trans_font(3), register_font_file_type(3).

version 4.4.3 Allegro manual