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load_bmp_pf - Man Page

Packfile version of load_bmp. Allegro game programming library.


#include <allegro.h>

BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);


A version of load_bmp() which reads from a packfile. Example:

   PACKFILE *packfile;
   BITMAP *bmp;
   packfile = pack_fopen("mybitmap.bmp", F_READ);
   if (!packfile)
      abort_on_error("Couldn't open mybitmap.bmp");
   bmp = load_bmp_pf(packfile, pal);
   if (!bmp)
      abort_on_error("Error loading mybitmap.bmp");

Return Value

Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.

See Also

load_bmp(3), expackf(3)

Referenced By

expackf(3), load_bmp(3).

version 4.4.3 Allegro manual