load_bmp_pf man page

load_bmp_pf — Packfile version of load_bmp. Allegro game programming library.


#include <allegro.h>

BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);


A version of load_bmp() which reads from a packfile. Example:

PACKFILE *packfile;
BITMAP *bmp;

packfile = pack_fopen("mybitmap.bmp", F_READ);
if (!packfile)
   abort_on_error("Couldn't open mybitmap.bmp");
bmp = load_bmp_pf(packfile, pal);
if (!bmp)
   abort_on_error("Error loading mybitmap.bmp");

Return Value

Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.

See Also

load_bmp(3), expackf(3)

Referenced By

expackf(3), load_bmp(3).

Explore man page connections for load_bmp_pf(3).

Allegro version 4.4.2 Allegro manual