init_dialog - Man Page

Low level initialisation of a dialog. Allegro game programming library.


#include <allegro.h>

DIALOG_PLAYER *init_dialog(DIALOG *dialog, int focus_obj);


This function provides lower level access to the same functionality as do_dialog(), but allows you to combine a dialog box with your own program  control structures. It initialises a dialog, returning a pointer to a  player object that can be used with update_dialog() and  shutdown_dialog(). With these functions, you could implement your own  version of do_dialog() with the lines:

   DIALOG_PLAYER *player = init_dialog(dialog, focus_obj);
   while (update_dialog(player))
   return shutdown_dialog(player);

Note that you are responsible for showing and hiding the mouse cursor, which do_dialog would otherwise do for you, or saving and restoring the screen contents, as popup_dialog would do for you.

See Also

update_dialog(3), shutdown_dialog(3), do_dialog(3)

Referenced By

active_dialog(3), DIALOG_PLAYER(3), do_dialog(3), find_dialog_focus(3), shutdown_dialog(3), update_dialog(3).

version 4.4.3 Allegro manual