# glutSolidSphere man page

glutSolidSphere — Draw a solid sphere centered at the origin.

## Library

OpenGLUT - geometry

## Synopsis

#include <openglut.h>

*void*

glutSolidSphere(`GLdouble radius`, `GLint slices`, `GLint stacks`);

## Parameters

radius

Sphere radius.

slices

The number of divisions around the z axis. (latitudal)

stacks

The number of divisions along the z axis. (longitudal)

## Description

The glutSolidSphere() function draws a shaded sphere centered at the origin. The surface is created from quadrangles (except for triangles as degenerate quads at the poles) in a longitude/latitude pattern. The equatorial great circle lies in the xy-plane and is centered on the origin.

## Caveats

The number of polygons representing the spherical surface is proportional to (slices*stacks).

## See Also