gluUnProject.3G - Man Page

map window coordinates to object coordinates

C Specification

GLint gluUnProject( GLdouble winX,

	GLdouble winY,
	GLdouble winZ,
	const GLdouble *model,
	const GLdouble *proj,
	const GLint *view,
	GLdouble* objX,
	GLdouble* objY,
	GLdouble* objZ )

Parameters

winX,  winY,  winZ

Specify the window coordinates to be mapped.

model

Specifies the modelview matrix (as from a glGetDoublev call).

proj

Specifies the projection matrix (as from a glGetDoublev call).

view

Specifies the viewport (as from a glGetIntegerv call).

objX,  objY,  objZ

Returns the computed object coordinates.

Description

gluUnProject maps the specified window coordinates into object  coordinates using model, proj, and view. The result is stored in objX, objY, and objZ. A return value of  GL_TRUE indicates success; a return value of GL_FALSE indicates failure.

To compute the coordinates (objX, objY, and objZ), gluUnProject multiplies the normalized device coordinates by the inverse of model*proj as follows:

(objXobjYobjZW)=INV(PM)(2(winX-view[0])view[2]-12(winY-view[1])view[3]-12(winZ)-11)

INV() denotes matrix inversion.  W is an unused variable, included for consistent matrix notation.

See Also

glGet(3G), gluProject(3G)

Referenced By

gluProject.3G(3), gluUnProject4.3G(3).