gluCylinder.3G man page
gluCylinder — draw a cylinder
void gluCylinder(GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
Specifies the quadrics object (created with gluNewQuadric()).
Specifies the radius of the cylinder at z = 0.
Specifies the radius of the cylinder at z = height.
Specifies the height of the cylinder.
Specifies the number of subdivisions around the z axis.
Specifies the number of subdivisions along the z axis.
gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0 and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices and along the z axis into stacks.
Note that if top is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.
If texturing is turned on (with gluQuadricTexture()), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the \-x axis, and back to 1.0 at the +y axis.
gluDisk(), gluNewQuadric(), gluPartialDisk(), gluQuadricTexture(), gluSphere()
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