gl_getpalettecolor - Man Page

read the color palette


#include <vgagl.h>

void gl_getpalettecolor(int c, int *r, int *g, int *b);
void gl_getpalettecolors(int s, int n, void *dp);
void gl_getpalette(void *dp);


gl_getpalettecolor gets red, green and blue values (in the range 0 - 63) of  color c from the color-lookup-table, and stores them as integers in the memory locations pointed to by r, g and b.

gl_getpalettecolors gets RGB values of n colors starting at s, which are stored as a table of groups of three bytes each at dp.

gl_getpalette is equivalent to getpalettecolors(0, 256, dp).

vga_ext_set(3) might change the range of the colors returned to 0 - 255.

See Also

svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1), vga_ext_set(3), gl_setpalette(3), gl_setpalettecolor(3), gl_setpalettecolors(3).


This manual page was edited by Michael Weller <>. The exact source of the referenced demo as well as of the original documentation is unknown.

It is very likely that both are at least to some extent are due to Harm Hanemaayer <>.

Occasionally this might be wrong. I hereby asked to be excused by the original author and will happily accept any additions or corrections to this first version of the svgalib manual.

Referenced By

gl_getpixel(3), gl_setpalettecolor(3), vgagl(7).

The man pages gl_getpalette(3) and gl_getpalettecolors(3) are aliases of gl_getpalettecolor(3).

2 Aug 1997 Svgalib (>= 1.2.11) Svgalib User Manual