gl_copyboxtocontext man page

gl_copyboxtocontext ā€” copy a rectangular area to another context


#include <vgagl.h>

void gl_copyboxtocontext(int x1, int y1, int w, int h , GraphicsContext *gc, int x2, int y2);


Copy the rectangular area at (x1, y1) of size (w, h) to position (x2, y2) in the context gc. If possible use copyboxfromcontext(3).

See Also

svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1), plane(1), wrapdemo(1), gl_copybox(3), gl_copyboxfromcontext(3), gl_copyscreen(3), gl_getbox(3), gl_putbox(3), gl_putboxmask(3), gl_putboxmaskcompiled(3), gl_putboxpart(3).


This manual page was edited by Michael Weller <>. The exact source of the referenced demo as well as of the original documentation is unknown.

It is very likely that both are at least to some extent are due to Harm Hanemaayer <>.

Occasionally this might be wrong. I hereby asked to be excused by the original author and will happily accept any additions or corrections to this first version of the svgalib manual.

Referenced By

gl_allocatecontext(3), gl_copybox(3), gl_copyboxfromcontext(3), gl_copyscreen(3), gl_enablepageflipping(3), gl_getbox(3), gl_getcontext(3), gl_putbox(3), gl_putboxmask(3), gl_putboxmaskcompiled(3), gl_putboxpart(3), gl_scalebox(3), gl_setcontextvga(3), gl_setcontextvgavirtual(3), gl_setcontextvirtual(3), gl_setscreenoffset(3), vgagl(7).

2 Aug 1997 Svgalib (>= 1.2.11) Svgalib User Manual