gl_SampleMaskIn.3G man page

gl_SampleMaskIn — contains the computed sample coverage mask for the current fragment


in int gl_SampleMaskIn[] ;.SH "DESCRIPTION"

gl_SampleMaskIn is a fragment language that indicates the set of samples covered by the primitive generating the fragment during multisample rasterization. It has a sample bit set if and only if the sample is considered covered for this fragment shader invocation. Bit B of mask gl_SampleMask[M] corresponds to sample 32 * M + B. The array has ceil(s / 32) elements where s is the maximum number of color samples supported by the implementation.

Version Support

OpenGL Shading Language Version
Variable Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
gl_SampleMaskIn - - - - - -

See Also

gl_SampleMask(), gl_SampleID(), gl_SamplePosition(), gl_FragCoord()


02/10/2017 [FIXME: source] [FIXME: manual]