gl_SampleID.3G man page

gl_SampleID — contains the index of the sample currently being processed


in int gl_SampleID ;.SH "DESCRIPTION"

gl_SampleID is a fragment language input variable that contains the index of the sample currently being processed. This variable is in the range 0 to gl_NumSamples() - 1, where gl_NumSamples() is the total number of samples in each fragment for the current framebuffer (and thus 1 if rendering to a non-multisample buffer). Any static use of this variable in a fragment shader causes the entire shader to be evaluated per-sample rather than per-fragment.

When rendering to a non-multisample buffer, or if multisample rasterization is disabled, gl_SampleID will always be zero. gl_NumSamples() is the sample count of the framebuffer regardless of whether multisample rasterization is enabled or not.

Version Support

OpenGL Shading Language Version
Variable Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
gl_SampleID - - - - - -

See Also

gl_SamplePosition(), gl_NumSamples()


02/10/2017 [FIXME: source] [FIXME: manual]