gl_NumWorkGroups.3G - Man Page
contains the number of workgroups that have been dispatched to a compute shader
Declaration
in uvec3 gl_NumWorkGroups ;.SH "DESCRIPTION"
In the compute language, gl_NumWorkGroups contains the total number of work groups that will execute the compute shader. The components of gl_NumWorkGroups are equal to the num_groups_x, num_groups_y, and num_groups_z parameters passed to the glDispatchCompute command.
Version Support
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
gl_NumWorkGroups | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
See Also
gl_WorkGroupSize(), gl_WorkGroupID(), gl_LocalInvocationID()
Copyright
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright
Copyright © 2012-2014 Khronos Group
Referenced By
gl_GlobalInvocationID.3G(3), gl_LocalInvocationID.3G(3), gl_LocalInvocationIndex.3G(3), gl_WorkGroupID.3G(3), gl_WorkGroupSize.3G(3).