gl_NumWorkGroups.3G man page

gl_NumWorkGroups — contains the number of workgroups that have been dispatched to a compute shader

Declaration

in uvec3 gl_NumWorkGroups ;.SH "DESCRIPTION"

In the compute language, gl_NumWorkGroups contains the total number of work groups that will execute the compute shader. The components of gl_NumWorkGroups are equal to the num_groups_x, num_groups_y, and num_groups_z parameters passed to the glDispatchCompute command.

Version Support

gl_NumWorkGroups

See Also

gl_WorkGroupSize(), gl_WorkGroupID(), gl_LocalInvocationID()

Info

02/04/2016 [FIXME: source] [FIXME: manual]