gl_NumWorkGroups.3G - Man Page

contains the number of workgroups that have been dispatched to a compute shader

Declaration

in uvec3 gl_NumWorkGroups ;.SH "DESCRIPTION"

In the compute language, gl_NumWorkGroups contains the total number of work groups that will execute the compute shader. The components of gl_NumWorkGroups are equal to the num_groups_x, num_groups_y, and num_groups_z parameters passed to the glDispatchCompute command.

Version Support

OpenGL Shading Language Version
Variable Name1.101.201.301.401.503.304.004.104.204.304.404.50
gl_NumWorkGroups---------

See Also

gl_WorkGroupSize(), gl_WorkGroupID(), gl_LocalInvocationID()

Referenced By

gl_GlobalInvocationID.3G(3), gl_LocalInvocationID.3G(3), gl_LocalInvocationIndex.3G(3), gl_WorkGroupID.3G(3), gl_WorkGroupSize.3G(3).

01/26/2021