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gl_NumSamples.3G - Man Page

contains the total number of samples in the framebuffer

Declaration

in bool gl_NumSamples ;.SH "DESCRIPTION"

gl_NumSamples is a fragment language input variable that contains the number of samples in the framebuffer, or 1 if rendering to a non-multisample framebuffer. gl_NumSamples is the sample count of the framebuffer regardless of whether multisample rasterization is enabled or not.

Version Support

OpenGL Shading Language Version
Variable Name1.101.201.301.401.503.304.004.104.204.304.404.50
gl_NumSamples------

See Also

gl_SamplePosition(), gl_SampleID()

Referenced By

gl_SampleID.3G(3).

01/24/2024