gl_NumSamples.3G man page

gl_NumSamples — contains the total number of samples in the framebuffer


in bool gl_NumSamples ;.SH "DESCRIPTION"

gl_NumSamples is a fragment language input variable that contains the number of samples in the framebuffer, or 1 if rendering to a non-multisample framebuffer. gl_NumSamples is the sample count of the framebuffer regardless of whether multisample rasterization is enabled or not.

Version Support

OpenGL Shading Language Version
Variable Name1.101.201.301.401.503.304.

See Also

gl_SamplePosition(), gl_SampleID()


12/28/2016 [FIXME: source] [FIXME: manual]